![]() Nerves of Steel on doubles will aid against perfect defence or Pass Blockers, or Two Heads will make dodging past a deep defence easier. ![]() Catch obviously helps conserve rerolls when you are getting the ball to him. Leap will let you jump over a deep defensive line, or against perfect defence. Sure Feet will help with the 3 go for its, Side Step will let you chain push the player forward the one square you need if you don’t get a movement increase. This means you need to rely on the go for its when you get Sprint. Thankfully under the new rules it is harder to build a one turner without getting the +MV as Very Long Legs no longer grants an extra square of movement.
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